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- Cavequest
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- Helping Hints
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- Lightwave Consultants September 1985
- P.O. Box 290539
- Tampa, FL 33617
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- Copyright 1985, All Rights Reserved.
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- The Cavequest distribution diskette, of which this manual is
- one file, may be freely copied and distributed. This manual
- may only be distributed as a file on a distribution diskette.
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- Page 2
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- Here are some hints to help you in your journey:
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- Continue to use your blade until you have a good dexterity
- for arrows and spears.
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- Carry your sword when wandering monsters are about.
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- Use lifepoints that you earn to build your character up
- first. Don't let extra lifepoints be converted to silver to
- buy items, use treasures that you have grabbed to do that.
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- Spend all your lifepoints and silver at easier levels so that
- your character will be fully configured before you attempt
- the harder levels.
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- Do not allow yourself to become too tired! If you cannot
- injure a monster or walk away from it, you are bound to get
- killed.
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- Stay on your toes. A quick monster can be on you before you
- know it.
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- There are two ways to rest in a very difficult level. First,
- use the magic talisman to lower the possibility of wandering
- monsters appearing. Second, wound a monster so badly that he
- cannot hurt you. Then rest before you kill him. Other
- monsters will keep their distance until they are sure their
- comrade is dead.
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- Let monsters come to you. You can rest while you wait for
- them, and prepare for a perfect sword hit.
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- Run or leave a room if you are getting tired.
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- Use arrows and spears when the monster is far away,
- especially in narrow corridors when you get a better target.
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- Don't carry too much. Take extra treasures back to the
- armory before you are carrying too much to move about
- quickly.
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- Don't get lost! Keep a pad with you on your journey and jot
- down notes or draw a map.
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- Purchase permanent magic items before you buy temporary ones.
- That way, the permanent ones will always be in the same
- pockets.
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